Skillsets, Software I Use, and Portfolio
Skillsets (What I'm good at!):
• Clothing and outfit creation and texturing of fabric/armor materials.
• General asset and prop modeling outside of clothing.
• Rigging and Weight Painting of outfits and accessories worn on avatars.
• Creation of Blendshapes for clothing assets for avatars with existing Blendshapes on them.
• Physbones and Colliders for simulation of realistic fabrics. (Unity/VRChat only)
• Custom texture and material creation, I can make just about any material texture required from the ground up using Substance Sampler, Substance Designer, and Substance Painter to tailor an asset to your needs!
• All work provided by me will have clean, quad topology and UV Seams where applicable.
• All of my works use PBR Materials and 2k Textures (2k within reason for optimization purposes on SL) and Poiyomi shading on VRChat. All VRChat textures will come natively in 4k downscaled to 2k in Unitypackages, you can freely upscale them as you wish back to 4k when you go to upload your avatar.
Softwares Used:
• Blender
• ZBrush
• Maya
• Clo3D
• Substance Sampler
• Substance Designer
• Substance Painter
• Photoshop
• Avastar (Second Life)
• Mayastar (Second Life)
Avatars I Can Currently Create Clothing and Rig For:
Second Life
• eBody Reborn
• eBody Waifu
• eBody Mounds
• eBody Soft Thighs + Soft Arms• I'll be able to make outfits for users of different avatars in the future as I gain access to more devkits, so expect this list to update over time.And on VRChat I can make outfits for:• Zin Fit
• VRBase Fantasy
• VRBase E-Girl
• Project Venus
• Maya
• Selestia
• Or any custom avatar edits/uploads as long as you have files containing a fully rigged avatar of yours you'd like something made for!
Portfolio:






